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by Matthew Bostock 2009
For use with a large or small number of players. Possibility for the 2009 Revolutions gig.
by Scott Hewitt 2009
For any number of humans with laptops.
Human Shredders Score, Landscape Score
Notes
Human Shredders is a combination of human and computer coding. The human performers are placed within a restricted performance environment where there contribution is limited to that allowed by the coded environment.
by Graham Booth 2009
Faultlines is a large-scale performance piece for laptop ensemble which explores the aesthetics of agency when passing simple sound-generation parameters between players.
by Scott Hewitt 2009
For 5 laptop players.
Feedback Slide Score
Notes
For five laptops with variable delay lines and microphones.
by Samuel Freeman, 2008
This piece was composed in response to an invitation from Hewitt to appear with HELO at their first public performance, November 2008.
Comprising four instrumental roles and a score defining how the performance will start and end this is a work that requires players to improvise within the given structures.
Details here.
by Dan Nuttall 2009
To be played by 5 - 10 players, each choosing a different part of the piece to play. i.e. Bass, Melody, Atmospherics etc.
Score {:materials:archive.zip|}
by Philip Rasmbottom 2009
Max patch improvise guide
Can everyone look at the proposed statments and reply saying if they can't perform any of them, and add your own if you have any good ones. proposed statments.
by Samuel Freeman 2010
for three or more unplugged laptops (or similar mobile digital signal processors)
S.Hewitt 2010
for an un-amplified laptop orchestra of any number seated in a semicircle
Score available here.
HELO 2011
Details here